Categories
The engine room. Troubleshooting, tuning and nerding out over infrastructure, networks and servers: system design, OS debates, hardware, virtualization, backups and security.
27 postsWhere the software magic happens, from the first "Hello, world" to the eleventh rebase. Code tutorials, languages and frameworks, Git and version control, DevOps and automation, containers and dev environments.
17 postsHow the technology of monitoring and control actually works. Plain-language breakdowns of what a system collects, how it collects it and where the design itself is the problem, with sources cited.
15 postsDevelopment updates, design decisions and the roadmap for Fathom-OS, a minimal, modular Linux experience built for clarity and control.
09 postsA growing collection of short fiction following Dennis and Roberta through lighthearted chaos, mystery and unexpected adventures. Humor, heart and a dash of dumbassery.
05 postsEverything that does not fit anywhere else. Tangents, asides and whatever is on my mind.
05 postsWhere pixels come to life and occasionally crash. Gameplay and reviews, gaming rigs and emulation, homebrew and indie design, engines like Unity, Unreal and Godot, plus the odd broken patch.
02 postsWhere hardware meets code and theory becomes motion. Hexapods, manipulators, autonomous systems, sensors, actuators, kinematics, ROS2 and simulation.
01 postsDesigning parts and machines in software before they ever exist in the real world. Fusion 360 and Shapr3D, parametric modeling, rendering and the hardware that makes it click.